In this project, I developed the physics and gameplay mechanics of a Sonic game in Game Maker Studio 2
Programming Highlights
- Physics that allow the player to walk on walls depending on the speed;
- Flexible jump physics;
- Acceleration and Deacceleration
- Run around loops;
- Spindash;
- Boost;
- Homing Attack;
- Stomp;
- Sound in Game Maker Studio 2;
- Collisions in GMS2;
- Menus in GMS2
- Level editing in GMS2
- Sprites animations and UIs in GMS2
- Spawning objects in GMS2;​​​​​​​
General Physics
Finding Angle
Collisions for moving on walls
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